struct DS_OUTPUT
{
	float4 pos : SV_POSITION;
	float3 norm : NORMAL;
	float2 tex : TEXCOORD0;
	float4 color     : COLOR;
};


float4 PSmain(DS_OUTPUT input)
{
	return float4(1.0f, 0.0f, 0.0f, 1.0f);
};